The player has a health indicator that consists of a series of small red triangles. However, a game session may be saved and resumed at a later time only after level 2. The game consists of twelve levels (though some console versions have more). This cannot be done without bypassing traps and fighting hostile swordsmen. The main objective of the player is to lead the unnamed protagonist out of dungeons and into a tower before time runs out. In addition to guards, various traps and dungeons, the protagonist is further hindered by his own doppelgänger, an apparition of his own self that is conjured out of a magic mirror. The player must lead the protagonist out of the dungeons and to the palace tower, defeating Jaffar and freeing the Princess in under 60 minutes. The game's nameless protagonist, whom the Princess loves, is thrown into the palace dungeons. Jaffar locks her in a tower and orders her, under threat of execution, to become his wife. Jaffar's only obstacle to the throne is the Sultan's daughter (although the game never specifically mentions how). While the sultan is fighting a war in a foreign land, his vizier Jaffar, a wizard, seizes power. Prince of Persia influenced a sub-genre known as the cinematic platformer, which imitated the sprawling non-scrolling levels, fluid animation, and control style. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the player-controlled Prince had to take to complete the game-all this packaged in fluid, lifelike motion. The game managed to surprise and captivate the player despite being at first glance, repetitive. After the original release on the Apple II, Prince of Persia was ported to a wide range of platforms. Prince of Persia is a fantasy platform game, originally developed by Jordan Mechner and released in 1989 for the Apple II, that represented a great leap forward in the quality of animation seen in video games. Other available platforms: NES, SMS, Game Boy, Game Gear, Genesis and SNES. If you prefer to use a java applet emulator, follow this link. This game is emulated by javascript emulator em-dosbox. For fullscreen press 'Right Alt' + 'Enter'.
On the one hand, this is a broad fantasy that does little to develop its own version of ancient Persia.(Admittedly, the ostrich races are a nice touch and bound to offend some animal rights activist.) By contrast, the movie takes itself too seriously and desperately wants to have something important to say about current events, thus possibly explaining the lack of irony in Jake Gyllenhaal's performance.(Keeping his American accent intact would have helped Dastan stand out as the outsider he is.) Not helping matters is the lack of chemistry he shares with Gemma Arterton which is important if you are going to try and pull off some quality romantic bickering.Game is controlled by the same keys that are used to playing under MS DOS. "Prince of Persia: The Sands of Time" is a wildly uneven movie that has little idea what it wants to be. But then the king is murdered and Nizam(Ben Kingsley), the king's brother, blames Dastan, causing him to flee with Princess Tamina(Gemma Arterton) and a magic dagger. So while the Persian army is planning on attacking via the front door, the king's adopted son Dastan(Jake Gyllenhaal) takes his irregulars through the side door, allowing the city to be taken without much loss of life. Stop me if you have heard this before, but "Prince of Persia: The Sands of Time" starts with King Sharaman(Ronald Pickup) receiving intelligence that the holy city of Alamut is stockpiling weapons in aid of a planned revolt.